3/24/2023 0 Comments M.e.a.t. rpgThe game also has supplements for other fantasy creatures, as well as miniatures. It also features point values for different types of fairies, their charmed animals, and weapons, as well as different scenarios. The game also comes with colorful cardstock cutout figures, tokens, and character cards. The Quickstart rules from the KenzerCo website are actually better organized. Although Fairy Meat has reference charts, I found myself having to try to find information in the main text during play. Using new mechanics (cards) to replicate old concepts (miniature combat) also requires players to learn how to "translate" the new mechanics. Compare this to traditional and CCG card games, in which cards work more like options (ie. For example, the higher your Kill points, the more cards you draw in an attack, and the more likely you'll draw a high card. Likewise, in Fairy Meat, the cards related to probability. Dice function on probability: The better your "to hit" roll, the more likely you'll hit. The main problem about combat is that the cards pretty much function like dice. Yes, most players interested enough in the game find this the vicarious thrill they were promised. Once a fairy dies, we finally get to what differentiates Fairy Meat from other miniature games: Cannibalism! Once one of your fairies kills an opposing fairy, it can spend its turns converting (munch, munch, pass the Dijon) opponent Meat points to Kill or Live points. Wrestling is another close combat option which ignores weapon modifiers and uses Kill Points for simultaneous attacks, rather than Kill Points for the attacker, and Live Points for the defender. Magic essentially adds further modifications to combat and uses Twinkle Points, which are spent to cast spells and regenerate. In addition to Close Combat and Ranged Combat, other options are Magic and Wrestling. Jokers and Ace of Spaces work like Critical Hits and Critical Misses. Trumps may be played with your card in attack or defense to add a 1 bonus. Jokers, face cards (called Trumps), and the dreaded Ace of Spades, have miscellaneous effects. (If the attacker's number is much higher then he can cause more than one damage.) For each point of damage, the defender loses a Kill or Live point (his choice) this point becomes a Meat point (actually it moves from the Life section of his character card to the Meat section - anyway, more of this later). If the attacker has a higher numbered card than their opponent, then the attacker damages their opponent. Each player then plays one of their cards. Both will receive additional cards for common combat modifiers (eg. In combat, the attacker draws a number of cards equal to their Kill points, and the defender draws a number of cards equal to their Live points. Thus, if you have a face card, you have the initiative to attack the soonest, or wait for you opponent to make a move then attack him. When your card is called, you may take an action or pass. The cards are counted down from King to Ace, then back up to King. Each player has one or more fairies, with Kill points (used for attacks) and Live points (used for defense).įor initiative, each player draws a card. And so on.įairy Meat pretty much does the same thing. your opponent's Armor Class, then roll a d20. your opponent's Weapon Skill, then roll a d6. For example, in Warhammer, you cross-index your Weapon Skill vs. Most miniature and role-playing game combat boils down to an initiative roll, an attack roll, damage roll, and wounds. But the gimmick of replacing dice with cards doesn't differentiate this game from most miniature games. Fairies smack the cr*p out of each other and eat their remains.
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